7 months ago by
Four player FFA: Each AI starts in a corner and all three enemies are considered one enemy. This would be fun to watch.
Random Dmg: add a bit or randomness to the damage output (Randomization in fight so it's not as deterministic)
Random Environment: Randomize some of the constants, +/- 5 towers, +/- some soldiers, +/- tower or soldier reward, etc. (Randomization before fight, )
Allow Time.h : Enable in script randomization... allow for Fuzzier AI
New Unit types: A new unit or two would definitely change up how the AI's need to act. For example, adding 2 or three "shield bearers" which increase health of nearby soldiers would change Soldier AI Drastically. Or a unit that was strong against towers but weak against soldiers.